click picture

Check a bitmap area of the AUT’s current display for the presence of a given instance of a specified target image. If found, simulate a mouse click on the image.
NameDescriptionTypeModifier
picture

Identifying name of a regular or shared picture check, a collection of one or more baseline images to be used for comparison with the AUT display.

StringNone
window

(Optional) TA name of the window.

Interface EntityNone
control

(Optional) TA name of the control.

Interface ElementNone
rect

(Optional) Specifies the dimensions of a rectangular area which, in combination with the active UI element (as determined by the window and control arguments), defines the active area. Scanning for thebaseline image or object is then limited to this active area (see below). Values specifying the location of the rect area are relative to the active UI element.
The rect argument consists of four comma-separated values:

  • left: Specifies the left border of the rect area relative to the left edge of the active UI element (screen, window or control - see below). (Units: pixels)
    Default Value: 0
  • top: Specifies the top border of the rect area relative to the top edge of the active UI element. (Units: pixels)
    Default Value: 0
  • width: Specifies the width of the rect area. (Units: pixels)
    Default Value: value which causes the right border of the active area to coincide with the right edge of the active UI element.
  • height: Specifies the height of the rect area. (Units: pixels)
    Default Value: value which causes the lower border of the active area to coincide with the lower edge of the active UI element.

StringNone
index

(Optional) Specifies a particular instance of the target image in the active area, in case more than one match is expected.

The index of a given matching image is determined by its position, relative to other matching images in the active area, in a left-to-right, top-to-bottom ordering, as in the manner of reading a book (Indexing starts at 1).

Default Value: 1
StringNone
x

(Optional) Horizontal position of effective click on the picture, specified as distance in pixels from left edge of the active area.

Default Value: horizontal center of area.
StringNone
y

(Optional) Vertical position of effective click on the picture, specified as distance in pixels from top edge of the active area.

Default Value: vertical center of area.
StringNone
click type

(Optional) Type of mouse click.

Allowable values:

  • left: Single left-click.
  • right: Single right-click.
  • double: Double left-click.

Default Value: left.
Value Setleft, right, double
None
This action may be used within the following project items: test modules and user-defined actions.
Example - Case 1: The window and control arguments are specified
        
          	picture	window	control
click picture	/login button	login	login
&nbsp			
	window		
check window exists	welcome		
        
    
Example - Case 2: The rect argument is specified
        
          	picture	window	control	rect	index	x	y	click type
click picture	/login button	login	login	1,1,100,100		0	0	left
&nbsp								
	window							
check window exists	welcome							
        
    
  • Built-in UI actions applied to iOS devices specify screen coordinates in points rather than pixels (For further details, refer to the built-in action get screen resolution).
  • As a convenience when editing, you may drag the appropriate picture check node from the Picture Checks folder (in the TestArchitect explorer tree) into this action's picture argument.
  • By default this built-in action applies a pixel-by-pixel image comparison technique. To switch to a keypoint detection image comparison, refer to picture algorithm and Key Points Modification tool for details.
  • Note that if the referenced picture check holds multiple baseline images, each one is tested against the AUT bitmap until (and if) a match is found. Only a single "hit" is required for a match to be considered found.
  • This action is applied to that part of the captured bitmap identified as the active area, with the remainder of the image ignored. The active area is determined by the combination of the window, control and rect arguments.
    To begin with, window and control determine the active UI element, which can be a control, window, or the full screen, as follows:
    window argumentcontrol argumentactive UI element is…
    omittedomittedentire screen (i.e., entire captured test image)
    specifiedomittedentire application window
    specifiedspecifiedspecified control
    With the active UI element established, the rect argument then (optionally) specifies a rectangular active area relative to the active UI element (If no rect argument is specified, the active UI element itself is the active area).
  • rect argument:
    • The above figure illustrates the active area that applies when both the window and control arguments have been specified (establishing a picture control as the active UI element), and the values for rect are such that it covers both a portion of the active UI element as well as an area outside of it. In such a case, the active area is the area of overlap between the UI element and the rect area.
      Any of the four sub-arguments of rect may be omitted, but all values must maintain their comma-delimited places to ensure correct assignment (For example, setting rect to  , , 100, 50 specifies an active area of width=100, height=50, whose top-left corner coincides with that of the active UI element).
    • In most cases, the rect area, if specified, defines a sectional area whose borders reside within the active UI element, so that the rect area itself is the active area. But that is not necessarily the case. The following three images illustrate the general case for how the active area is determined when the rect area is specified.

      The general rule for determining the active area is as follows:
      rect area:resulting active area:
      not specifiedthe active UI element
      overlaps the active UI elementthe intersection space (Cases 1 & 2 above)
      no overlap with active UI elementthe active UI element (Case 3 above)
  • If the action fails to find the specified instance of the target image, an error is generated.
  • This action supports the <ignore> modifier. If the string <ignore> is present as the value of any of the arguments, or any argument contains an expression that evaluates to <ignore>, the action is skipped during execution.

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