See the diagram below to understand the basics of TestArchitect's project items, the concept of interface mapping (in which user interface objects are identified by their properties), and a quick reference sheet related to Action-Based Testing language.
Explore the concept of interface mapping, in which user interface objects are identified by their properties. Then use TestArchitect's Interface Viewer to capture the UI objects you need, assign logical names to those objects, and store your mappings in interface entities.
Explore the concept of interface mapping, in which user interface objects are identified by their properties. Then use TestArchitect's Interface Viewer to capture the UI objects you need, assign logical names to those objects, and store your mappings in interface entities.
With no change in functionality, encapsulate your system-level action lines into a user-defined action, for purposes of reusability, readability, and proper Action-Based Testing design. Parameterize your new action to maximize its reusability.